![]() ![]() In it, Benedict expresses deep regret at having lost in the fight to defend his homeworld of Madan and his home system from the Varelsi. It's a letter he left in the UPR-sponsored "Refugee Finder" channel on the Open Network and it reveals some Hidden Depths to his character. His The Bird's Last Word lore challenge is a letter to his nestmate Circinae who he got separated from when the Aviant system of Menneck-B was darkened by the Varelsi. The majority of lore challenges humorously paint him as a complete uncaring jerk. Benedict in general is a narcissistic asshat that his own allies don't like but put up with due to his invaluable rocket launcher skills.Just imagining how characters like Montana would react to him dying for real is gut wrenching. One of the "casualties" is Oscar Mike.These include a group of them mourning their "fallen" comrades and Mellka screaming with a "dead" Reyna in her arms. The Story Trailer includes scenes which despite being technically noncanon in a sense and just for the trailer's sake, illustrate the loss the Battleborn have suffered.The situation has thus gotten to the point wherein there is only one star left in the entire and the various factions are too busy fighting one another over space and resources as the Varelsi and Rendain's forces continue to ravage what little remains left. To make matters worse, the whole tragedy accelerated exponentially once Rendain decided to aid the Varelsi's efforts. Because of this, innumerable lives, families, and entire cultures have been lost. As a result, countless civilizations had to evacuate their homeworlds fleeing from the onslaught else they be stuck on the cold former husks of their homes spinning aimlessly in the dark vacuum of space, and that's not even counting the few rare cases wherein the Varelsi drag planets along with their stars to the void. The Varelsi are a legion of extra-dimensional cosmic horrors who have been dragging countless stars to their space for thousands of years. The game's entire backstory in general is one. ![]() BTW, I have about 20 copies left of the original book (out of 8000 printed) if anyone is interested in a signed copy.While Gearbox's Battleborn may be colorful and vibrant, it does have it's sad moments. The only time off I get is on the weekend. Time is limited especially as full time FX director for Gearbox until April 2015. ![]() ![]() Now, I decided to let the book go out of print and move on to other things. The book would have come out in 2016 and be called something along the lines of, "Insanely Twisted Rabbits 101: 15th Year Anniversary Edition". The current printing (2nd) is almost out of print and I thought I'd start planning a new edition reprinting the first book in its entirety as well as enough new rabbits to make up a total of 101. The whole idea, in the first place, was to create additional rabbits for a new edition and printing of Insanely Twisted Rabbits. I ended up doing a few more rabbits but decided not to post them and keep them in a drawer for the time being. Since I gave up doing the Insanely Twisted Rabbits of the Week, following a discussion with philosophical guru, Erial Ali ( see Facebook post), I decided to try refocusing my small amount of spare time towards new ideas and frankly, I find it kind of exciting. Toying with new graphic novel and short film concepts. Video Review of The Saga of Rex Graphic Novel I took a few screengrabs of the demo to highlight some of my effects work (please keep in mind that this is a team effort and that the other members deserve much credit also for bringing their skills and expertise to the equation). Of course, I need to give thumbs up to the rest of the FX team with whom I'm working in tandem: Jim, Seung, Nick, Gabe and Ash! I think once we're done with this project, we will have created something truly unique FX-wise.įor those interested, the FX in the game are animated/created using a mixture of Toon Boom Harmony and Gearbox's proprietary software, Perforce. The demo is still rough, and everything will get a lot more polished in the end, but it will give you a good idea how my work looks in the game. I'm very excited that this project has become a perfect playground for me to experiment with integrating my brand of 2D FX animation within a 3D CG animated world. Gearbox just released a pre-alpha work-in-progress demo of Battleborn-the game I've been working on as FX director for almost a year now. For those wondering what the status is on The Saga of Rex animated film, check out this interview. ![]()
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